AI Insights · Timothy · July 2024
Top 5 Zombie Games Performance in Denmark Q2 2024
Discover the performance trends of the top 5 zombie games on a unified platform in Denmark during Q2 2024, with insights into downloads, revenue, and active users.
During the second quarter of 2024, the top 5 zombie games in Denmark exhibited notable trends in downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides a comprehensive overview of their performance.
Last War:Survival from FirstFun saw significant growth in both revenue and active users. Revenue peaked at approximately $147K in the week of June 3, following a steady increase throughout the quarter. Downloads also showed an upward trend, reaching 7.7K in the same week. Weekly active users rose from 13.7K at the beginning of April to 22.7K by mid-June, indicating a growing user base.
Idle Outpost: Business Game by AppQuantum Publishing Ltd experienced a substantial increase in revenue, especially towards the end of the quarter, peaking at around $6.4K in the final week of June. Downloads followed a similar pattern, with a notable rise to 4.8K in the week of June 17. Weekly active users also surged, reaching 7.1K by the end of June, up from 679 at the start of the quarter.
Zombie.io: Potato Shooting from Joy Net Games showed a dynamic performance with revenue peaking at about $8.3K in late April. Downloads were highest in the same week at 3K, following its release. Weekly active users saw a significant increase, starting at 229 in early April and climbing to 3.5K by the end of the month, before stabilizing around 1.4K towards the end of June.
Plants vs. Zombies™ by Electronic Arts maintained steady performance metrics. Revenue remained relatively low but stable, averaging around $30 per week. Downloads fluctuated slightly, peaking at 563 in the final week of June. Weekly active users remained consistent, hovering around 2.5K throughout the quarter.
BangBang Survivor from sp_games, which launched in early May, saw a gradual increase in revenue, reaching about $1.7K in the week of June 3. Downloads were highest in the first week of May at 1.5K but declined steadily thereafter. Weekly active users showed a peak of 1.8K in mid-May, stabilizing around 1.4K by the end of June.
For more in-depth insights and data on these games, visit Sensor Tower.